Gavin's Lab Work

Gathering Vis

Type Amount LT Tech Form Int MT Aura Familiar Lab S&M Alembic
Animal 3 Vi vis 29 10 4 3 8 5 12 3 8 5
Aquam 3 Vi vis 27 10 0 3 8 5 12 3 8 5
Auram 3 Vi vis 27 10 0 3 8 5 12 3 8 5
Corpus 4 Vi vis 31 10 8 3 8 5 12 3 8 5
Herbam 3 Vi vis 27.5 10 0 3 8 5 12 4 8 5
Ignem 3 Vi vis 27 10 0 3 8 5 12 3 8 5
Imaginem 4 Vi vis 30.5 10 7 3 8 5 12 3 8 5
Mentem 3 Vi vis 28 10 1 3 8 5 12 4 8 5
Terram 3 Vi vis 27.5 10 1 3 8 5 12 3 8 5
Vim 7 Vi vis 62 10 8 3 8 5 12 3 8 5

Animal

Agony of the Beast enchanted into an animal bone sword with images of holly carved along the side
Sword: harm animal bodies (4)
Bone: harm or destroy animals (4)
Holly: inflict pain (2)

Aquam

Touch of the Pearls enchanted into a miniature jade chalice decorated with a single pearl
Chalice: detect poison within (4)
Jade: Aquam (4)
Pearl: detect or eliminate poison (5)

Auram

Quiet the Raging Winds enchanted onto a fan with an oak frame
Fan: banish weather phenomenon (4)
Oak: Protection from storms (7)

Corpus

Strings of the Unwilling Marionette enchanted into a collar decorated with bits of amber and inscribed with images of whips
Collar: control person (6)
Amber: Corpus (3)
Whip: control human or animal body (4)

Herbam

Pass the Unyielding Portal enchanted into a wooden wand with an ampoule of mercury embedded into it
Mercury: Muto (5)
Wood (dead): dead wood, bonus to affect (4)
Wand: control things at a distance (4)

Ignem

Lamp Without Flame enchanted into a brass lamp with pine accents
Lamp: produce light (7)
Brass: Ignem (3)
Pine: light (3)

Imaginem

Image Phantom enchanted into a mask with a mirror on the forehead
Mask: disguise (7)
Mirror: illusion (7)

Mentem

Coerce the Spirits of the Night enchanted into a human skull with lead runes around an inlaid mirror
Human Skull: control ghost (5)
Lead: control ghost (3)
Mirror: control ghost (3)

Terram

Probe for Pure Gold enchanted into a coin that is silver on one side and gold on the other
Coin: wealth and mercantile (4)
Gold: wealth, bonus to affect (4)
Silver: Intelego (2)

Vim

Demon's Eternal Oblivion enchanted into a cross of Red Coral
Red Coral: versus demon (10)
Cross: cause damage to infernal creatures (5)


Devices to be made

Device Type LT Tech Form Int MT Aura Familiar Lab S&M
Eternal Lamp CrIg 15 47 10 1 3 8 5 12 0 8
Enchanted Brazier CrIg 15 42 10 1 3 8 5 12 0 3
Tireless Servant ReCo 40 50 11 11 3 8 5 12 0 0
Third Hand ReTe 20 40 11 1 3 8 5 12 0 0

Tireless Servant
ReCo 40
This is a skeletal automaton which has been animated and may be controlled quite precisely with a limited set of verbal commands. It can be instructed to hold or fetch objects, and perform simple operations, such as lifting and stirring, independently. The Tireless Servant adds +1 to a lab’s General Quality, and +1 to its Safety.
(Base 10, +1M Conc, +2M complexity, +5 item maintains concentration, +10 unlimited uses per day)
Shape and Material: none

Faithful Equipment Stand
ReTe 20
This item is a metal stand with enough space on its top for a a variety of pieces of useful equipment. The stand moves around to follow the magus so that he is never far from his equipment. He only need turn to retrieve an item or place an item in easy reach. The Equipment stand adds +1 point to General Quality.
(Base 3, +1M Conc, +2M Metal, +1M Size, +5 item maintains concentration)
Shape and Material: none

Faithful Note Stand
ReTe 20
This item is a wooden lectern with enough space on its top for a magus' lab notes, as well as an inkhorn, a small knife, and several quills. The stand moves around to follow the magus so that he is never far from his own lab notes. He only need turn to consult his notes or make further comments in them. The note stand adds +1 point to General Quality.
(Base 10, +1M Conc, +5 item maintains concentration)
Shape and Material: none

Moveable Spell Circle
ReTe 20
This item is a large wooden platform with a spell circle inlaid into it. The platform can move into any position and location desired to place the spell circle exactly where it is needed, whether that be on the floor, on the wall, on the ceiling, at an angle, etc. The spell circle adds +2 points to Spells.
(Base 4, +1M Conc, +5 item maintains concentration, +10 unlimited uses/day)
Shape and Material: none

Brazier of Heating
CrIg 19
This item is a a stone hearth with brasswork around it. It serves to heat the entire structure in which it’s placed to a comfortable warmth no matter how cold it is outside. The hearth of heating grants the Virtue Magical Heating.
(Base 2, +2M Sun, +2M Room, +1M increased area, +1 Uses/day: 2, trigger: sunrise/sunset)
Shape and Material: Brass (+3 Ignem)

Eternal Lamp
CrIg 20
This lamp creates a light that covered Magnus' entire lab. The eternal lamp grants the Virtue Magical Lighting.
(Base 4, +1M Conc, +1M increased area, +5 device maintains conc, +5 Uses/day: 24)
Shape and Material: Lamp (+7 creating light), Brass (+3 Ignem)

Flameless Cauldron
Cr(Re)Ig 40
This item is a medium-sized cauldron that can become hot enough to melt lead (the user decides each time it's used). This device is very useful for heating materials without needing to start a conventional fire. The Flameless Cauldron grants +1 General Quality and +2 Items.
(Base 10, +1M Touch, +1M Conc, +1M variable heat, +5 item maintains concentration, +10 unlimited uses)
Shape and Material: none

Third Hand
ReTe 20
R: Voice, D: Conc, T: Ind
Slowly moves a nonliving thing, like an alembic, instrument, or material; it cannot oppose intentional resistance. This is very useful for lab activities.
(Base 2, +2 Voice, +1 Conc, +5 device maintains conc, +10 unlimited use, final level 20)
Shape and Material: none

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