Gavin's Talisman

Faerie Ring [11/22]

A wooden ring made of walnut with a magnetic band around it holding a piece of amber. The amber has three holes in it. One contains a pinch of cinnamon; one contains a drop of ink of Hermes; and one contains a drop of mercury. Small chips of basalt surround the amber.


  • Amber
  • Basalt
  • Cinnamon
  • Dead wood
  • Ink of Hermes
  • Magnet
  • Magnetite
  • Mercury
  • Walnut

Current Attunements

  • Amber: +3 Corpus
  • Basalt: +3 Perdo
  • Mercury: +5 Muto

Virtues Granted from Embedded Items of Virtue

  • Puissant Animal (Magnetite)
  • Puissant Corpus (Amber)
  • Puissant Imaginem (Cinnamon)
  • Puissant Muto (Mercury)
  • Puissant Perdo (Basalt)
  • Puissant Rego (Magnet)

Powers in Talisman

Feather Fall

ReCo 25
Pen 0, unlimited/day
R: Touch, D: Diameter, T: Individual
This power is activated by free fall. This power gently lowers a falling person toward the ground for two minutes. The character falls at a steady rate of about one foot per second, without accelerating. The effect lasts two minutes, so the character can fall safely for 120 feet. If, at the end of this distance the character begins to freefall again, the device reactivates.
(Base 5, +1M Touch, +1M Diameter; +10 unlimited uses per day.)

Endurance of the Berserkers

ReCo 25
R: Per, D: Conc, T: Ind
Your body acts as though it were unwounded and unfatigued for as long as you concentrate. Keep track of the actual Fatigue levels that the body loses while “berserk,” because as soon as the spell wears off, you lose those levels. If you run out of Fatigue levels, the spell terminates immediately and you fall unconscious. A character under the influence of this spell does risk worsening wounds, but he may not notice. Consecutive castings delay the end of the spell — that is, put off the time when accumulated wounds take effect — but a body can only take a number of consecutive castings equal to its Size + 2. Further castings have no effect.
(Base 10, +1M Conc, +5 talisman maintains conc, +5 uses/day: 24)

Potential Attunements

  • Amber: +3 controlling movement
  • Basalt: +3 Ignem
  • Cinnamon: +4 Imaginem
  • Cinnamon: +2 destroying ghosts
  • Dead wood: +4 dead wood, bonus to affect
  • Dead wood: +3 living wood, bonus to affect
  • Ink of Hermes: +3 Vim
  • Magnet: +2 Rego
  • Magnet: +4 Rego Corpus
  • Magnet: +4 Rego Terram
  • Magnetite: +3 Animal
  • Mercury: +3 Terram
  • Mercury: +3 Aquam
  • Mercury: +3 arts and sciences
  • Walnut: +4 mind

Powers to Invest in Talisman

Maintain the Demanding Spell

ReVi 50
R: Touch, D: Conc, T: Ind
Gavin uses this power on a spell that he has already cast and is maintaining through concentration. The spell that requires concentration is then automatically maintained for the duration of this power, whether he concentrates or not. He cannot change the effects of the first spell without concentrating on it again. For instance, he can use The Unseen Arm (ReTe 5) to hold an object in the air without concentrating, but to move the object still requires concentration. This power only works on spells of level 35 or lower.
(Base 15, +1M Touch, +1M Conc, +5 talisman maintains conc, +10 unlimited uses)

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