Günther

History

Beatrix ex Mercere found a relatively small dragon corpse, a dragon that had died through acclimation. She found the dragon's spirit yet remained with it and so force-fed the corpse Vis in the hopes that it would recover. A favorable dragon could be a good ally, after all. The result was unexpected. As the dragon was actually dead but was able to gain some Might back, it became a draconic revenant instead of a living dragon. Through death the dragon's spirit lost most of what it had known. What returned retains some of its vengefulness from its former life along with a new thirst for life.

Description

Günther is a draconic revenant, with four legs and working wings. He is a bit shriveled compared to his former glory, but not overly so. His eyes are the typical glossy of the dead, and his breath smells foul. Like most dragons, he has very large and sharp teeth and claws. And not unlike many dragons, Günther also has a plethora of spikes on his head and back.

More recently Günther has learned to transform into human shape, though still a revenant. In this form he has a long, stern face adorned with long, brown hair and a short beard.

Vital Statistics

001_high_head_500.jpg
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Values

Size: +7
Magic Might: 8 (Animal)
Confidence: 1 (3)

Personality

Loyal (Beatrix) +3, Thirsty for Life +3, Vengeful +3

Reputations

none yet

Characteristics - Draconic Form

Characteristic Score
Int +2
Per -2
Str +2 → +16
Sta +3
Pre 0
Com -2
Dex +1
Qik +3 → -4

Virtues, Flaws, Qualities, and Inferiorities

Virtues

Improved CharacteristicsQ x2 (minor, general), Independent StudyQ (minor, general), Magic Animal (special), Magical Covenfolk (free, social status), Second SightQ (minor, supernatural), See in DarknessQ (minor, supernatural), ToughQ (minor, general), True FriendF (minor, general)

F from the Familiar Bond. Q from a Magical Quality.

Flaws

Baneful Circumstances (in daylight)I (minor, supernatural)

I from a Magical Inferiority.

Qualities

Gift of Speech (minor), Greater Power (major), Improved Powers x2 (minor), Improved Soak (minor) x7, Minor Virtue (minor) x6, No Fatigue (major), Personal Power (minor) x2

Inferiorities

Minor Flaw (minor), Monstrous Appearance (major)

Combat & Defenses

?

Abilities - Draconic Form

Ability Specialization Score Extra Exp. Notes
Athletics Flight 3
Awareness Alertness 2 7
Brawl Claws 5
Dead Language: Latin Hermetic 4 na from Beatrix
Living Language: Low German Saxon 5 na Native, from Beatrix
Magical Meditation Recovering Might Points 1
Magic Theory Assisting in the Lab 4
Penetration Breath 2
Second Sight Invisible Things 3
Swim Underwater 1

Abilities - Human Form

Ability Specialization Score Extra Exp. Notes
Dead Language: Latin Hermetic 4 na from Beatrix
Living Language: Low German Saxon 5 na Native, from Beatrix
Magical Meditation Recovering Might Points 1 na crosses forms
Magic Theory Assisting in the Lab 4 na crosses forms
Penetration Breath 2 na crosses forms
Second Sight Invisible Things 3 na crosses forms

Powers

Corrosive Breath [CrAu50, 0 Might Points, Init -4/+3]
R: Touch, D: Momentary, T: Individual
Günther exhales a corrosive cloud doing +45 damage in a billowy, roughly cone shape that can extend 100 paces if he exhales hard enough. It takes about 20 paces to reach its full 20-pace radius.
(Base 25, +1 Touch, +4 unnatural)
(Greater Power: 50 levels, -5 Might cost, Init +5, Total Cost 50 & 50 Mastery Points)
Resumption of Form [PeVi15, 2 Might Points, Init ???]
R: Personal, D: Momentary, T: Individual
Günther is able to end any transformation effect up to level 35 + (stress die) on himself, mostly used to end his own shapeshifting.
(Base 15)
(Personal Power: 15 levels, Total Cost 15)
Shape of Man [MuAn(Co)35, 4 Might Points, Init ???]
R: Personal, D: ?, T: Individual
Günther takes on human (though still revenant) form.
(Base 10, +3 Moon, +2 size)
(Personal Power: level, Total Cost 35)

Familiar Bond

Bond Strength: ReVi70 (14 pawns)
Gold Cord: 2 [15], Silver Cord: 1 [5], Bronze Cord: 4 [50]
Location of the Master [InCo14, unlimited uses]
R: Touch, D: Momentary, T: Individual
Allows Günther to locate Beatrix (see ArM5 p.105).
(Base 3, +1 Touch; +10 unlimited uses/day)

Advancement

Before Game Start

1216

  • 6 seasons x 15 experience / 4 seasons = 22.5 experience: Magic Theory +20, Second Sight +2

1217

  • 6 seasons x 15 experience / 4 seasons = 22.5 experience: Magic Theory +20, Second Sight +3

1218

  • 6 seasons x 15 experience / 4 seasons = 22.5 experience: Magic Theory +10, Brawl +2, Second Sight +10

1219

  • 6 seasons x 15 experience / 4 seasons = 22.5 experience: Brawl +23

After Game Start

1220

  • Spring: Practiced Transformation, consuming 2 He and 2 Te vis: Personal Power +6.
  • Summer: Practiced Transformation, consuming 4 Te vis: Personal Power +4, Personal Power +2.
  • Extra 1: Practiced Transformation, consuming 2 Aq and 2 Au vis: Personal Power +6.
  • Autumn: Practiced Transformation, consuming 2 Ig and 2 Im vis: Personal Power +2, Minor Virtue: Improved Characteristics +4.
  • Winter: Learned Awareness from Alister: Awareness +17.
  • Extra 2: Practiced Transformation, consuming 4 An vis: Minor Virtue: Improved Characteristics +6, Minor Virtue: Improved Characteristics +1.

1221

  • Spring: Practiced Transformation, consuming 4 Te vis: Minor Virtue: Improved Characteristics +7.
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