Laerleggr of Verditius

Advanced through Spring 1221

Characteristics: Int +2, Per +1, Pre 0, Com 0, Str 0, Sta 0, Dex +2, Qik 0
Size: 0
Age: 30 (30),Height: 5'12'', Weight: 180 lbs, Gender: Male
Born: 1190
Decrepitude: 0
Warping Score: 0 (0)
Confidence: 1 (3)
Virtues: The Gift; Hermetic Magus; Verditius Magic*; Gentle Gift; Minor Magical Focus (human bone); Deft Corpus; Puissant Corpus; Affinity with Corpus; Puissant Creo; Puissant Craft: Bone Carving; Puissant Magic Theory
Flaws: Restriction (own bones must not be broken); Bound Casting Tools; Deficient Mentem; Weakness (exotic bones); Rebellious; Enemies (Walter Capellanus, Archbishop of Glasgow)
*House virtue

Personality Traits: Irreverent +3, Strong sense of justice +2, Forthright +1

Abilities:

Name Skill Specialty
Artes Liberales 1 Geometry
Athletics 2 Climbing
Awareness 2 At night
Bargain 1 Selling
Charm 1 Customers
Church Lore 1 Saints
Code of Hermes 1 Mundane relations
Concentration 2 Crafting
Craft: Bone Carving 5+2 Crosses
Folk Ken 2 Women
Gaelic 5 Storytelling
Guile 1 Lying to authority
Latin 4 Hermetic terms
Magic Lore 1 Magical animals
Magic Theory 3+2 (4) Enchanting
Order of Hermes Lore 1 Personalities
Parma Magica 1 Corpus
Scotland Lore 1 Geography
Swim 2 Lakes
Verditius Cult Lore 3 Minor mysteries

Arts:

Technique Score Form Score
Creo 6+3 Animal 2
Intellego 5 Aquam 1
Muto 5 Auram 0
Perdo 7(2) Corpus 16+3
Rego 8(5) Herbam 1
Ignem 1
Imaginem 0
Mentem 0
Terram 2
Vim 2

Spells Known:

  • Gravedigger's Keen Eye (InCo 20) +29 (like Miner's Keen Eye, but target is human bone)
  • Bone Dart (CrCo 10) +37 (like Crystal Dart, but creates a sharp human bone fragment - base 3 of the CrCo spell guidelines listed below)
  • Awaken the Slumbering Skeleton (ReCo 25) +35 (like Awaken the Slumbering Corpse)
  • Dust to Dust (PeCo 15) +33/+26
  • Wizard's Sidestep (ReIm 10) +8
  • Rise of the Feathery Body (ReCo 10) +27
  • Reveal All Secrets of a Bone (InCo 15) +29
    R: Touch D: Mom. T: Ind.
    Determines all natural (mundane) properties of a bone, such as its age, origin, and history.
    (Base 10, +1 Touch)
  • Fleshless Revenant Arisen (CrCo 15) +37
    R: Touch D: Sun T: Ind.
    Creates a human skeleton
    (Base 4, +1 Touch, +2 Sun)

Sigil: artistic, Norse-style relief carvings appear briefly on the surface of spell targets.

Combat:
Dodge: Init: 1, Attack , Defense 1, Damage
Fist: Init: 1, Attack +0, Defense 1, Damage +0
Kick: Init: 2, Attack +0, Defense 2, Damage +3
Soak:+1
Fatigue levels: OK, 0, 1, 3, 5, Unconscious
Wound Penalties: 1 (1-5), 3 (6-10), 5 (11-15), Incapacitated (16-20), Dead (21+)

Equipment:
Encumbrance: 0 (0)

Background:
Born in Orkneys, to a bone carver of Scandinavian descent. Discovered by and apprenticed to a Verditius who went to Orkneys in an attempt to discover the secrets of Norse weapon making. Gauntleted there, then set out to travel to Germany with mater, who died shortly after reaching southern Scotland. Roamed Scotland as an itinerant craftsman. Found his way to Glasgow, where he practiced his craft and his magic for several years. Made an enemy of the Archbishop of Glasgow, Walter Capellanus, by exposing a "valuable set of holy relics" as nothing but peasants' bones. Fled north to the Loch and applied for membership to the covenant.

Spell Guidelines
T: individual is defined as one human bone (could be a femur, a phalanx, or a skull)

CrCo 2: Create a human bone
CrCo 3: Create a human bone in an unnatural shape
CrCo 4: Create a human skeleton (one magnitude easier than creating a corpse, since there are no fleshy or organy bits)
(These guidelines would allow bone versions of Bridge of Wood and Crystal Dart, for example, to have the same level as the original spells.)

InCo 2: Learn one visible property of a human bone
InCo 4: Learn one mundane property of a human bone
InCo 10: Learn all natural properties of a human bone
InCo 20: Learn all magical properties of a human bone
(These guidelines follow the scaling for InTe effects. They would allow bone versions of Eyes of the Eons, and Miner's Keen Eye, for example. Bones inside of people would require target: part, and would therefore be harder to interrogate.)

MuCo 1: Make a superficial change to an item made of human bone (e.g., change the color of a bone)
MuCo 2: Make a major change to an item made of human bone (e.g., turn a comb into a chess piece)
MuCo 4: Make a minor unnatural change to an item made of human bone (e.g., make a bone bendable, or less breakable)
MuCo 5: Make a major unnatural change to an item made of human bone (e.g., turn a human bone into a metal bone - requisites required)
(These guidelines are based on MuAn guidelines. For spells that affect bones inside bodies, it's less clear to me how to construct the guidelines. Target: part would add 1 magnitude for individual bones, and then to affect the whole skeleton, the size would have to be bumped up to +2, at least, for O(100) bones. Maybe that's enough of an increase in difficulty?)

PeCo 2: Destroy an extracorporeal human bone
PeCo 4: Destroy an extracorporeal human skeleton
PeCo 20: Destroy an intracorporeal human bone (destroy a limb)
PeCo 30: Destroy an intracorporeal human skeleton (kill a person)
(These guidelines are chosen to correspond with their opposing CrCo guidelines above and with relevant PeCo guidelines in ArM5.)

ReCo 3: Control an extracorporeal bone or an item made from bone (Based on ReHe 3: control an amount of wood)
ReCo 10: Animate a human skeleton (animating skeletons should be no easier than animating corpses)

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