Mull

Characteristics: Int +1, Per +1, Pre 0, Com 0, Str +2, Sta +1, Dex +2, Qik +1
Size: +2
Age: 33 (33),Height: 8'', Weight: 380 lbs, Gender: Male
Born: 1187
Decrepitude: 0
Warping Score: 0 (0)
Confidence: 1 (3)
Virtues: Custos (academic); Giant Blood; Warrior; Puissant Bows; Puissant Figurine Magic; Affinity with Figurine Magic; Figurine Magic (HoH:TL pg. 33f); Linguist
Flaws: Temperate; Plagued by Supernatural Entity (Man of the Lake); Optimistic (major); Faerie Antipathy (major)

Personality Traits: Temperate +1, Deep Thinker +2, Positive +3

Abilities:

Name Skill Specialty
Artes Liberales 1 Astronomy
Athletics 2 Running
Awareness 2 In Forest
Bows 5+2 Longbow
Brawl 3 Dagger
Craft: Sculpting 4 Wooden Figurines
English 3 Mercantile
Figurine Magic 6+2 Puissant (Ability)
Folk Ken 2 Ill-wishers
Gaelic 4 Scots
Guile 1 Elaborate Lies
Latin 4 Classical
Hunt 2 Tracking
Norse 3 Mercantile
Stealth 2 Stalking
Survival 3 Near Water
Swim 2 Lakes
Welsh 5 Poetry

Combat:

Action Init Atk Def Dam
Dodge +1 +4
Fist +1 +5 +4 +2
Kick +0 +5 +3 +5
Dagger +1 +8 +5 +5
Longbow -1 +14 +9 +10

Soak:+1
Fatigue levels: OK, 0, 1, 3, 5, Unconscious
Wound Penalties: 1 (1-7), 3 (8-14), 5 (15-21), Incapacitated (21-28), Dead (29+)

Equipment:
Longbow, arrows, whittling knife
Encumbrance: 0 (0)

Background:
Born on the shores of Llyn Tegid in Wales, Mull never knew his father and his mother was tight-lipped on this topic. After becoming a young man, and after much deliberate thought, he concluded that his father must have been a giant who came down from Eryri, embraced his mother, and then went back up it. For while the other children of the village eventually stopped growing, Mull kept stretching, well past the normal size. The other gift that he had inherited from his father also began to show itself: a curious ability to temporarily bestow helpful traits on people by carving figurines for them. Despite no acts of malice on Mull's part, his manifested gifts earned him the fear of his fellow villagers, who then chased him out. As a wanderer, Mull followed the water wherever it went, hopping to the nearest river, stream, lake or pond. He took up with a hunter for several years, who taught him the way of the bow. It was at this time that Mull's sculpting craft ingrained itself into his way of life, and he would spend many hours deep in thought while creating bow staves, arrows, and small whittlings of great beauty. In due course, he found Loch Ness. Two of its inhabitants intrigued him: the mysterious Niseag, of course, and a Man of the Lake. The latter reciprocated Mull's interest, and decided to make him the target of his surface-world scholarship. He continually poses challenges for Mull to overcome, and studies his responses. Several challenges that Mull completed successfully have won him the ire of the local fae, who are disturbed by his giant heritage to begin with. Three years ago, Mull also found the covenant, and has now earned himself a position tending the library. Despite living at the covenant for this time, he knows very little about the magi and what they are all about, having engrossed himself in the study of Latin at the expense of awareness of his surroundings. Despite the above-average difficulty of Mull's life so far, his positive perspective persists.

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